Created with Unity, 2021
What is the game
- A real time base defence game where you summon your troops in lanes, manage currency and collect resources.
- We created the game with a great deal of inspiration from flash games and wanted to create a stressy, yet easy to understand experience.
- The game consists of an introduction to the theme, a short tutorial and approximate five minutes of gameplay.
- The core loop is fairly simple and consists of: summon units – fight enemies – expand territory – gather resources, and repeat.
- The goal is to destroy the enemy base on the opposite side of the map.
My role
- Scripting: Me and another designer in the team did all of the scripting for the game. One of the biggest challenges was to get outlines to work through a HDRP custom pass and I read up on and made a shader for it to work. I also had responsibility for the UX, sound manager, resource and level manager.
- Gameplay and General Design:
- Enemy AI: I designed the system for our enemy AI and a lot of work went into making the AI balanced. The core is based on three states and a set of responses to enemy actions.
- UX:






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